Sunday, January 16, 2005

Session #11

So many ways to start this entry.
I'll just lay it out one step at a time.

A sad thing was noted last week. Thunderclease, the stupid barbarian, has an intelligence of 14. The highest in the group.

Brian could not make it tonight. As is standard, his character Dugan was played by Aaron.

Map

Timejump: Since Justin wasn't able to be there for the signing of the charter, we allowed him to do so after passing the same tests. All of this was done within a short role-playing session.

Room E47: We ended last session with the party defeating 3 regular and 1 great barghests almost too easily. The DM promised to up the difficulty for this week.
But the combat did drain the party enough to warrant a rest.

They return to room E41 to rest and then return to room E47 after they realize they did not search the room. Upon their return, they find the bodies of the barghests ripped to shreds and partially eaten and the room ransacked.

Room E48: Dugan detected 6 points of evil behind the door to this room. Dalron found no traps but was able to hear some growling and snapping. The party cast some preparatory spells and opens the door. The 6 barghests on the inside heard the spellcasting and were ready.
Party buff spells: Bless, several Magic Weapon spells, and a Bull's Strength on Thunderclease.
(This combat lasted over 2 1/2 hours. The recollection below may not be perfect, but should be close enough. Hopefully won't be too confusing.)
Round 1: The 2 groups were about 30' from each other and this round was mostly closing and some standard attacks of opportunity were used.
Round 2: Thunderclease and his +2 holy greatsword wounded a barghest immensely. It fell shortly thereafter by other spells and attacks from the group. The barghests barely scratched the party (2 clerics & a paladin can be pretty sweet). A couple of the barghests were able to use their Crushing Despair ability to hinder the group. This was responded with by a Prayer spell from Valden.
Round 3: Thunderclease hurts another badly. Dalron, the ever impatient elf, sees and opportunity to do some backstab damage but it puts him a in position to be surrounded and ripped apart. Dalron successfully tumbles behind the wounded barghest and brings it down, but in doing so, he leaves his backside open. Two barghests rip into Dalron (including a crit with a bite). He drops with -2 hp.
Round 4: Another barghest bites it with a combination of steel & spells. Krieg heals Dalron to a handful of hit points. Dalron decides to play dead. Bad move.

(Side note: Barghests are evil outsider creatures who get more powerful by feeding off the bodies and souls of their victims.)

These barghests knew that this combat was not going their way, but they cannot pass up such an easy meal. The same two barghests rip into Dalron again. And again, he's back into the negatives.
Round 5: Another barghest drops. The last two flee. One heads down left side of the forked hallway, the other the right side. Valden heals Dalron.

Combat continues in...

Room E49: 5 barghests guard this room.
Round 6: Thunderclease, Dugan, & Krieg pursue the barghest that went down the left side. They do not yet know that the two forks lead into the same room. The two fleeing barghests alert the 5 barghests in this room. The rest of the party lags behind by about 30'.
Round 7: The barghests use their Rage spell-like ability (+2 to strength & constitution, +1 Will saves, no fatigue though). The party ends their round scattered between the left half of the fork and the T itself.
Round 8: Dugan enters the room, sees 7 angry barghests, and quickly backsteps into the hallway. Thunderclease steps into the room, but stays there and prepares for their entry (the magic weapon he has must be clouding his mind). Four barghests head to Thunderclease and rip him a new one. The other 3 barghests run down the right hallway.
Round 9: Krieg heals Thunderclease and steps back. Thunderclease brings down a barghest and steps back into the hallway. Barghests continue their attack on Thunderclease, but only 2 can now reach him (Conga-line-of-death works yet again). They all miss their attacks on him as well. Dugan attempts to hit a barghest with his Smite Evil ability. Words of warning, followed by the appearance of 3 barghests, force Dalron, Valden, & Zorak to form a rear guard.
Round 10: Thunderclease is healed greatly. He then greatly wounds another barghest. Their original prey now healed, and a paladin nearby making a show of himself, forced the barghests to attack a new target. The result is Dugan taking a pounding, leaving him with under 10 hp. The rear guard sets up and clash with the other barghests. Zorak throws magic missiles, Dalron fights but can barely hurt his target, & Valden fights.
Round 11: Thunderclease hurts another barghest. Krieg heals Dugan. Dugan misses his swing. Dugan and Dalron both take a pounding and a half each and both fall. Valden heals Dalron while in combat. While Dalron is on the floor, Zorak is able to safely shoot a Scorching Ray at a barghest, but misses.
Round 12: Thunderclease brings down the hurt barghest, but another takes its place. Krieg heals Dugan again. While on the ground, Dugan continues to be ripped up, but he is able to stand up. Dalron, learning a lesson from earlier, chooses not to play dead and decides to fight fully on the defensive, increasing his AC by 6. He is now fighting a delaying action. Valden further wounds the barghest that Zorak has hurt.
Round 13: Thunderclease hurts a barghest. Krieg heals Dugan, but with a lesser spell than before. Dugan is brought to -9 hp from 2 barghest attacks (even with using a reroll point). On Dugan's action he fails to stabilize, falls to -10 hp, and dies. Valden and Dalron continue their holding action. Zorak (I think), brings a rear barghest down.
Round 14: Thunderclease brings down the hurt barghest. Krieg runs to heal Dalron who is low on hp again. The final barghest up front eats Dugan whole, soul and all. The rear barghests try one last snap at Dalron. Valden finishes healing Dugan.
Round 15: Thunderclease kills the barghest who ate Dugan in one hit. The barghest's Rage has worn off.

The rest of the combat is a blur and inconsequential. Another barghest dies and the last one flees. It was the same barghest that the group let go last session...

The group rips open the barghest that ate Dugan. Even with the short period of time that Dugan was inside the beast, much of him (and his equipment) was in ruins.

The party returns to room E41 to rest and to give the final rites to Dugan.

Dugan was laid to rest in the candle room (E42).

Upon resting Zorak & Krieg level! (Why just those 2? Half xp for not showing to a game adds up)
Krieg adds a 6th level of cleric.
Zorak adds a 6th level of sorcerer. He now has fireball. (Joe has never played a caster before - this could go good or bad).

Out of game, while the 2 above were dealing with levelling up, I called Brian to let him know that his character died on a night he wasn't there. Not a fun phone call. He wasn't happy, but we believe that Aaron played Dugan close to how Brian would have played him. No clue what Brian will be bringing in on our next session.

After resting Zorak and Krieg were able to identify a few items (read the identifying magic items in the earliest post on this blog). One particular item was a wand of Knock. This prompted the group to return the barred room they could not get into before.

Room E32: In this large room were several dead ant/men creatures and a giant rotted ant/man creature. There was also a pedestal in the room that held a staff identical to the one found in room E20. A Detect Magic shows that it is just as powerful. A magical longsword & a magical shortsword was also found. Dalron kept them.

Room E49: The party returns to this room to get a better look. It is a room designed to look like a forest area from the world above.

Now the loss of Dugan has caused the loss of the party's greatest tool; Dugan's Detect Evil ability. Valden casts the spell at this point, but the duration is only 50 minutes and stops working when Valden stops concentrating.

Room E50: This room appeared to be a meeting hall from long ago, but was half ruined. The western door was barred and barricaded shut. There appeared to have been some inhabitants in this room less than a day previous.

The party investigates the northern area, but turns around when no evil is detected and head east.

Room E54: More of an alcove than a room. It contains another pedestal, but has no rune-covered staff on it. It is on the floor, amongst some litter of rocks and arrows. The party grabs it easily.

At that point it is late, so the DM decides to level the party (the party gains XP for some actions that are not listed on here...yet).

Thunderclease add a level of fighter (brb 4/ftr 2).
Valden adds a 6th level of cleric.
Dalron adds a 6th level of rogue.

Next week...who knows?

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