Saturday, November 06, 2004

Session #5

Sorry for the delay in the update.
I had a Vegas vacation to deal with.
Oh it sure is hell to be me.

Ok, working from 1 1/2 week old memory on this one...

Session #5 map

Rooms A60 through A66: These rooms are empty save for the rubble.

Room A67: Dalron, the rogue, had to squeeze through some tight quarters to get to the chests in this room. But upon discovering that all of the chests are open and empty, and that the rubble blocking the room was fake and trapped, he squeezed back out carefully.

Room A57: Yet another empty room. (As a side note, Region A of the WLD has been consistently reported as the worst region of the WLD. There are many reasons for this, but our group is having fun in spite of that. Plus I'll be adding a few more new things to this region.)

Room A58: A heavily rubbled room. Dugan, the paladin, detected a couple sources of evil in the room. The group rooted out, and made quick work of, a couple of fiendish darkmantles.

Room A59: Another empty room, but it had a trap over the door. It was detected and avoided. Nothing else was found.

Room A25: This room had a large pillar and several bodies. Feeding on those bodies were some fiendish dire rats. After a quick combat, the group looted everything in site. One thing they looted was a magical feather.

Room A26: Another empty room.

Room A28: They found an allie of sorts in this room. A cowardly orc named Torag. He talked his way into the group. Dugan and Krieg saw this as an opportunity to reform the born-evil orc.

Room A27: Yet another empty room.

At this point the group travelled down a hallway that would lead to Region E. The group turned around once a whispered voice let them know that.

Room A30: Another empty room! But the hallway through this room smelled horrible.

Room A31: A couple of dead troglodytes were being sucked dry by 8 fiendish stirges. This combat was challenging, especially since both southern doors were open allowing the stirges some options. But in the end, the party survived.

The group then searched through a maze of corridors and empty rooms. When they reached "A" on the map, they turned around. Mainly because Dugan detected several points of evil and "A" on the map is actually a pile of flayed and shredded darkmantles lying in a slick pool of blood.

The group decided to rest. They returned to where Turag was hiding and rested there. At some point in the night Torag was killed in his sleep. No one saw it happen during their watch. But Dalron's punching dagger was covered in orc blood. The group blamed it on the "ghosts" in the dungeon.

Room A37: This appeared to be a large workshop containing many smithing tools and a single stirge. The party made quick work of the stirge and the room.

Room A38: Another smithy shop, but otherwise empty.

Room A40: This is a destroyed workshop. Some kind of explosion ruined whatever was inside the room.

Room A39: Another workshop that had been intentionally destroyed with a blunt object. But 6 dire rats had just made this place their home. Another quick combat later...(boring? yeah, I know.)

Room A45: This is a large hallway that was otherwise empty.

Room A44: Some dead felinoid bodies were in this room. When the group neared them the bodies exploded with a couple of fiendish rat swarms.

Next week we liven things up >:)

1 Comments:

Blogger Eldric IV said...

"It's so wrong that I need you. It's so wrong that I need abuse."

:-)

Making me wait like that.

10:16 PM  

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