Saturday, October 09, 2004

Session #2

Friday October 8th, 2004:
All players were present save Brian. Brian's paladin Dugan was controlled by Aaron (per Brian's request).

If you have any comments or questions, feel free to e-mail me at seannester@hotmail.com

We are also looking into the idea of a webcast for our sessions. Joe is looking further into it.

The DM rolled poorly this night so fun was had by all :)

Note: The group's travels involved alot of backtracking, so their movement appears to be a little random.

Day 2, 4PM

Session #2 map

From Room A18 to Room A22: Dalron, in his standard action, scouts ahead of the group no more than 40'. They come to this room and do their standard routine of checking the door for traps, listening for sounds, and checking for evil. Nothing is detected save for the sound of running water. The group investigates the room cautiously. Then an ogre attacks Dalron during Dalron's searching of the room. (Note: the ogre was conveniently just outside of Dugan's Detect Evil sweep.) The ogre missed Dalron and Dalron darted towards the group. A few brief seconds later the ogre lay dead and Dalron dying. Post-combat, Krieg healed Dalron and discussed with him about improving his tactics and staying more out of combat.

The group investigates the pillars in the room, and finds that water slide down from the ceiling, along the pillar, and into a little pool. Thinking they've found a chance at fresh water, the group notes this. But they don't want a dead ogre to pollute their new find, so they try to drag him out of room. But the ogre's size and the hallway don't match too well. So the group pulls the ogre into the center of the room, and hope that his blood and such won't spread too far out.

The group's walking band-aid, Krieg, is out of healing spells, and the paladin, Dugan, appears to have caught a little something from his rat bite. The group decides it is time to take another rest. They return to rooms A17 & A18 to do so. To ensure a safe nights rest, they spike all 3 doors closed. Aside from a couple blood-curdling screams, they manage to rest for a night...well they think it is night's rest, they've kind of lost track of day and night by now.

After their rest, they return to room A22. Unfortunately for them, overnight a half-dozen fiendish dire-rats found themselves a hefty feast in the shape of a dead ogre. The rats aggressively defend their new find. The combat is quick and decisive. The only person in the group who managed to be bitten is Dalron, and from the looks of it, he and Dugan are going to both be sick soon.

Using Deltin's skills and Thunderclease's stomach, the group believes that the water is potable and refill their skins.

Room A23: A similar room to A22, the group carefully investigates it, but find nothing out of the ordinary.

Room A24: Another room similar to room A22, save that it seems to have a permanent Silence spell in effect inside of it. The group finds this upsetting (and reeking of ambush) so they quickly investigate it and leave.

They then do a little map exploration then decide to fill in a few unexplored areas.

Room A19: The scout of the group determines that this room is the latrine. Despite some cajoling by Krieg, Dalron refuses to investigate the "pit".

Room A11: The group finds a skeleton of a kobold in this room and nothing else. The standard paladic "radar" and rogue detection suite detect nothing special at either door.

Room A12: The group briefly investigates this trash filled room and finds some minor trinkets.

Room A14: This room appears to have been a bedroom for someone. A search under the bed finds a small tin box. After Dalron determines there to be no traps on the box, they open it to find 1 broken potion bottle and 1 intact potion bottle. A Detect Magic spell cast by Zorak determined the potion to be magical with a faint feeling of conjuration magic.

Rooms A15 & A16: Dalron found no traps on either of the doors, but dugan detected evil in each room. Before they could react, a pair of fiendish dire rats attacked Dalron. One rat bit him and gave him quite a gash. But the rats were easily dispatched by group. While Krieg healed Dalron's wounds, Dugan entered room A16 and everything went dim. Knowing that the was probably the work of those black octopus things again, the group went to work. Two fiendish darkmantles attacked the group. Although the group defeated them, Dalron was hurt badly. He had nearly been suffocated to death by one of those things yet again.

This was not Dalron's best week.

The group spiked themselves into room A14 while they rested. More screams were heard. Some screams were much closer than others. But they rested themselves and moved on.

Room A3: Nearly two dozen very decayed corpses of kobolds and troglodyes were found in this room. Unfortunately for the group, the bodies were a breeding ground for a disease and some of it was airborne. Soon enough, Thunderclease will find that combat may not be the only way he could die.

Room A4: The door to this room was trapped. It was a small but clever trap. Thunderclease, Dugan, and Dalron each get a little singed from cone of fire that shoots out from the door. Dalron is mildly irritated because he was quite sure that he had determined that there were no traps.

Inside of the room they find a few nasty sacks with mold and mushrooms growing on them. Krieg warns the party to leave them alone. The group listens and moves on.

Room A5: In this room the group finds opened crates, opened barrels, and more sacks, all of which are covered in the same kind of mold and mushrooms that were in room A4. In spite of being warned again by Krieg, Dalron could not resist some investigation and search for some treasure. He paid the price for his curiosity when the mold filled the air with its spores and he inhaled a healthy amount of them. He spends the next few hours hacking and coughing while his body tries fight this new infection.

Room A6: While moving into this room, an acid arrow just narrowly missed Dugan and Thunderclease. Every few rounds another arrow narrowly misses a member of the party. By the third arrow the party realizes the trap reloads itself and decides to leave the hallway entirely. While one half of the party is being shot at by magical arrows, the other half is investigating the room but finds nothing they don't have already.

Additionally, Dalron's elf eyes spot a secret door. With some effort, the door is opened, but this path would lead the group too close to some moldy sacks. The group is faced with the decision of going forward and risking more damage from the mold or having to go back through the trapped corridor. They risk the poor aim of the trap. Unfortunately for Thunderclease (the first through the doorway), the aim wasn't so poor this time. (He lived through it.)

When the group moved back into room A3, they encountered a dozen humanoids (4 orcs and 8 kobolds to be specific) who were looking for a place to rest. The party retreated back into room A5 with the hopes of using the sacks to their advantage and to create a "Conga line of death". Thunderclease attempted to talk to them, but the orcs saw some easy pickings. Thunderclease used himself as bait to lure them. But the orcs already knew about the rooms and the mold. The orcs closed the door and refused to be mindless fodder for the group.

The party decided to spike their door closed and got some rest. For reasons unknown the group, the orcs never made an offensive into the room.

Level up!
Thunderclease adds his 1st level of fighter (barbarian 1 / fighter 1).
Dalron adds a 2nd level of rogue.
Krieg adds a 2nd level of cleric.
Zorak adds a 2nd level of sorcerer.

The group re-enters room A2 and finds no orcs or kobolds.
They explore a little further into the northeast.

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