Wednesday, August 15, 2007

Cormyr #3

(Same spiel as last week: this is all from memory. I made no recording of it. Errors are guaranteed to be in here.)

Joy didn’t make it to this session. She will be appropriately picked on for the miss with inappropriate jokes Justin and me.

Justin returned with another, slightly different, monk. This one lived through the session.

In fact there were no PC deaths this session. This was due to us spending most of our time role-playing, or sitting in a boat and not fighting a combat 4 to 5 EL’s higher than our levels like we did last week (one more time “bad WotC!”).

For the record, I’m not sure I should even use PC names any more as they don’t seem to last long enough to bother with. McDonald’s has a lower employee turnover than our death count (at least while using WotC modules).

Two dead PC’s, 2 unconscious PC’s, and only one standing PC were the results of last session’s conclusion. Some healing potions and wand charges later and we had three standing PC’s (Dale’s druid Morahm, Aaron’s beguiler Dom, and my rogue Faris).

We searched the bodies and the rooms and found treasure and an occupant in a cell. Brian wisely swapped an NPC in the module with Justin’s new monk (your guess on the name is as good as mine).

He had been in this place for about a week and had seen more or less what we had expected (squeaky clean on the outside, dark and evil on the inside). He knew that they had taken away some people to another place down the river and then over land (and we had found a map showing how they went).

We decided to return to town, have Dale and Justin’s PC’s sell our unwanted loot and buy stuff we needed as their PC’s had not been seen killing guards at the temple like Faris and Dom.

Justin did what was needed, but it took him quite a while as there was no one directly selling magic in the open. He did make contact with people who could sell him some magic items (healing wands, Heward’s Handy Haversack, etc.) but not until after dark, when the shopping area was closed.

Morahm on the other hand went to the temple of Chauntea and told them what happened who in turn convinced him to tell the person in charge of Wheloon. Even though we had told Morahm that we were trying to go unnoticed for fear of dominated townspeople or being accused of murder of citizens (who were duped or dominated), of which we were guilty. But everything went fine and he sufficiently warned the leaders of the town, got us an official adventuring charter, and got himself a little XP himself.

(Dom rewarded him with a Sleep spell to the face for ratting us out afterwards, then we searched him and found the charter and such. But we didn’t rob him, yet.)

After all that was done we went to the first location of interest on the map, ruins of some kind.

Faris had Dom cast Silence on his dagger Invisibility on him. His intent was to scout ahead and silently kill the solitary guard at the entrance, in this case a goblin-looking creature (later determined to be a dark creeper). But a roll of a natural 1 ruined that plan, putting Faris on the defensive (because he utterly blows without sneak attack). He had to fight off three of these creatures for a round or two until everyone else showed up. Three more of them were hiding behind some tubes, and shooting arrows through the tubes at anyone in that restricted line of sight.

The fight itself was pretty easy as the things had no hp. A dark stalker was also in the area, but Dom’s Sleep spell made it an easy target for some sneak attacks.

And that’s about where we stopped.

Next week just might be our last session for a while, but I’m not sure.

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