Wednesday, June 20, 2007

Ravenloft #10

Today I want to talk to you about idiots.

We have way too many in this country.

Idiots cause more problems than they’re worth.

Please deport them, or at least remove the warning stickers from hairdryers, lawn mowers, toasters, and the like so that they may remove themselves from the gene pool in the usual manner.

I would prefer that happen prior to them breeding.

Thank you.

That is the closest I think I’m going to get to a PSA.
Well, unless I run for office as a member of the Anti-Idiot and Nutbar political party.

For Allen’s last game this session was non-productive at best. We started playing after more than an hour of screwing around. It was just one of those nights.

Brian wasn’t around this session. I believe Joy played Hannibal.

We last stopped with us having just stripped Strahd of his control over the three holy fanes of the land.

So we started off by heading back to town to re-supply and unless something interesting happened, move on to Castle Ravenloft.

While killing time in the village Tenbeers and Gortag went to the tavern, but that’s no big surprise. But this time Gortag confronted the usual three Vistani that always seemed to be there. First he asked them about the treacherous Madame Eva and told them what she did. They didn’t seem to care so he told them, under threat of death, that they were leave town and never return.

Tenbeers never said a thing during this time, but he was hoping there would be a fight.

Later, when the group was leaving town on the trail to the castle, we could still see Vistani tracking us. Either their days, or Gortag’s days are numbered.

It was a long and twisting road that slowly rose above the rest of the Barovian lands until it was at least a thousand feet up. We could have climbed the cliff-face and saved ourselves some trouble, but I don’t think we would have gotten as far.

Once we made it to the outer keep of the castle we made it past the drawbridge, single file and no one closer than 15’ to one another. Then we easily cleared the courtyard to enter the tall, gothic, and creepy castle.

Then we were finally attacked. A group of 4 gargoyles and a couple of “stone dragons” surprised us. Because we were still pretty separated it took us a round or two longer than it should have before we dropped them.

With a few minor scratches, we moved on in.

The first room after the door/entry area had a high ceiling that was cloaked in shadow. We talked of casting a fireball (from Aaron’s new PC whose name I have forgotten), just to make sure, but our two best spotters saw nothing, so we conserved resources and continued on our way.

The room gave us several options of where to go in the form of hallways, stairs, and doors. Gortag scouted as best he could, as we had no scouts, rogues, or brave rangers. So if there were a trap, he’d be a trap-springer, not a trap-finder.

We opted for the path of some stairways that led up, as we sought the temple of the castle because we thing that the sunsword is hidden there.

Up we went and found a room with a large wooden table and throne. Sitting upon the throne was some large amorphous thing that started coming right for us, joined by a duo of gibbering mouthers as well.

Tenbeers and Gortag fought down one side of the table, Mina and Hannibal fought down the other, while the rest of the group split their attacks until both of the mouthers were down.

But the big boss thing was a nasty creature that used its songs to confuse us, and then Gortag and Tenbeers both lost 1d6 intelligence, wisdom, and charisma to the things attacks. None of those could they afford to lose.

With a one intelligence, the same IQ as most reptilians and insects, the two fighters just kept up what they were doing without anything special – hacking the thing that was hitting them until it was done. (Yes, technically I know that the “flight” instinct would probably have taken over or we would have attacked with our bare hands with an intelligence of one, but eh.)

Once the thing stopped moving, Gortag kept hacking at it.

A few moments after the thing was gone, our old buddy Strahd showed up and thanked us for getting rid of that nuisance for him.

Oops.

And on that cliffhanger we stopped.

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