Wednesday, March 15, 2006

Dale's Campaign - Session #7

Ya know what? I have seen the 1980’s version of the movie Dune (extended version), the Sci-Fi Channel’s mini-series of Dune, and listened to the audio book of Dune and I still would not have known some key bits of information had I not talked to several people, all gamers, who read the 2000 page book.

Should I cave and actually read the book? No chance in hell of that. I have over a dozen gaming books that I haven’t even cracked open thanks to a lack of time. Then throw in the miniatures I need to paint, the computer gaming I find time for, and the TV just have to watch. I could make time by quitting my job, but I think my wife might have a few choice words for that.

Yeah...I don’t think she’d go for that at all.

Before the game even started, I had some good luck. Taco Bell, at 6pm on a Friday, had no line in the drive-thru. And they even had my order to me in less than 2 minutes to boot. Now if you’re thinking “No big deal, I always have good service there.”, then you are a lucky person my friend. All of the local Taco Bells have earned their Taco Hell nickname because there’s always a line, and it always takes 20 minutes to get your order. Heck I’ve been to one that was so bad that it had two lines; one to place you order and one to pick it up. Each one had a 10-20 minute wait.

So as you can see, in and out of there in under 5 minutes is some kind of record.

During the game, Dale was having one of his poor rolling nights. He wasn’t rolling really bad, but just enough for us to do more with less effort. More stuff going my way.

And best of all, Dale agreed to allow Kal to take alternate class options for both classes after I made it clear to him that Kal was losing more than he was gaining overall and that I had no intention of trying to find a way to exploit anything. Everything was coming up in my favor today.

Brian was out this session, and as usual Aaron played Culan.
Justin could not make it, so Arriseus spent his time guarding our home.

And we had something that we haven’t had in a while, a contested magic item.
In our last session, the mummy we put to rest (killed, murdered, or brought down – pick one) had a really magic item on him – The Ankh of Weapon Deflection.

The ankh is from Gary Gygax’s Necropolis campaign, but shown as an amulet in there, Dale changed it to match the theme of the adventure.
But what the ankh does is allows you to ignore 3 melee hits per day. Not attacks, hits. So before damage is rolled from a hit in melee, even a critical, you can say “I don’t think so” and the hit becomes a miss.

A pretty powerful item we all agree. And we all wanted it. But thanks to the way we split up treasure in the group, it went to our paladin Mark. Kal wanted it, but there were 2 wands in the treasure that were of use to him. Kineo wanted it, but he has spent too much money recently on other things, so he had to settle on a Ring of Protection +1. Culan probably wanted it too, but since Brian wasn’t around, Culan just got a bigger share of the treasure.

So Mark got the ankh. He also had to pay some money back to the group for it to make up for the value difference (it’s a math thing – if you honestly want to know how we do it, I’ll tell you).

Dale also changed the “masterwork canoe” we found before into a magical canoe. Basically it moves a little quicker and I think it is harder to tip over.

All that done, we set about doing some city role-playing.

While Mark and Culan were out at the temple getting his mummy rot removed and Kineo was out trying to buy wands (and struggling with it), Kal had to go see Ian de Magi to warn him of what happened last session.

But first he had to cover his tracks in a way. First off he decided that the tile we received from the Brother’s Grimm was a good object to use scrying spells and locate object spells on to spy on us. So Kal did not even speak of anything important while it was around, including mentioning that it might be a scrying item and then he hid it in the house under any obvious clothes that Kal had worn while talking to the Brothers.

Then he went to the local weaponsmith to make it look like it he wasn’t heading straight to Ian’s. Well the weaponsmith was not making good progress on crafting the masterwork scimitar that Kal had already paid him for. That’s 165gp down the drain.

And finally Kal went to see Ian de Magi. He was not happy to say the least, but with Kal’s maxxed out ranks in diplomacy, it was smoothed over. And to not risk doing anymore damage, Kal chose not to attempt to use Ian as a spell or magic item shop. But he did find out that Ian and Lindepohl might possibly be related in some way.

I’m not sure what that means exactly to the campaign other than a little color though. So far we know that Ian was an exalted fellow and we think that Lindepohl is probably a vile kind of fellow. And I mean “vile” as in Book of Vile Darkness.

The remainder Culan was doing his standard clerical meditation and such. Kal decided to use the rest of his day to scribe a scroll for the group, basically to get some healing spells in scroll form for an emergency. Mark decided to chat with some religious folk and nearly let it slip what our goals were in this town – but he did find out that we only had 4 weeks remaining to save the local maiden. And Kineo used his night and evening to gather information...and other things.

He spent the evening going from tavern to tavern and inn to inn to gather some various bits of information to help us out in our goal.

He didn’t do that well for a long time, but was able to get a couple of things:

- There is a black dragon that guards the delta of the river we use and its name is Growlgretch. Luckily we haven’t met him yet, but we probably will have to deal with him at some point.
- You can kill the hags by pouring salt on them. We think that one is BS. Well unless those hags are transformed slugs.

Then Kineo got himself a girlfriend.
And here are her stats in the order they were rolled (using the 4d6 drop the lowest method):
Charisma = 6 (eek!)
Intelligence = 8 (haha!)
Wisdom = 8 (Dale’s curse hurts Aaron the most tonight)
Dexterity = 10
Constitution = 13 (That’s probably her most important score at this point)
Strength = 13 (Hah! She’s stronger than Kineo)
With rolls like that Dale named her Mirthel and she had a curiosity about elves.

And since Kineo is a warmage/ROGUE he decided that he was going to use her for things like alibis and such.

And without saying anything “icky” the night ended.

All of us divine spellcasters had yet another dream that basically said that we were doing good deeds and we then had access to non-PHB spells.

Well all of us except for Mark. His dream was a little “fuzzy”. He only has a wisdom score of 10, so spellcasting is not much for him. And also his deity wanted to let him know that he is walking a fine line when dealing with the Brother’s Grimm.

Now if you’re thinking that’s a bit harsh. I don’t agree. It’s just a warning. Paladin’s are an often argued about class when it comes to everyone’s concept of how a paladin should act. Giving a single warning is much more effective at pointing out the line to the players than just dropping the bomb on the player.

And remember I’ve heard about and seen a lot of bad paladins. The worst so far is a 25+ year old woman who played a paladin that thought torturing a kobold was acceptable behavior. When every other player called her on that, she claimed that she was being singled out because she was a woman. And since her boyfriend was the DM, nothing happened. I’m glad I wasn’t part of that mess. Games like that last a month or less after something like that happens.

But anyway, back to the game.

The next morning Kineo decided to go meet the reportedly evil Lindepohl. He brought with him the same 2 scrolls we had shown the Brother’s Grimm. And he was hoping to learn how to decipher the hieroglyphs on the ancient ruins.

Was he evil? Oh he sure was. He was very evil, very powerful, and about to lose the last of his sanity. Heck his goblin sorcerer was pretty danged evil too and could probably wipe us out.

Lindepohl kind of acted like an evil little Star Trek geek too. You know the kind. And if you don’t, wow, you’ve led a pretty easy gamer life.

So 200gp of the group’s money (without group knowledge) later, Kineo had a little book that taught the basics reading the language of the ancients.

Of course the book just reeked of evil and was bound in human skin, but hey Kineo received a free point in his decipher script skill. Of course he suffered a -1 to all of his saving throws for the next day or two and probably had a general icky feeling.

He also told Lindepohl (read as “sucking up to”) that the Brother’s Grimm mentioned taking on Lindepohl. Lindepohl just laughed and said that they weren’t even of name yet.

For those of you who are too young, “name level” is gained by most classes at level 9. That could be some vital information for us later.

Kineo left Lindepohl to his creepiness and hid the book at his new girlfriend’s place rather than leave it at ours; a pretty smart move in my opinion.

Kineo met us at the river and we all got in our boat, and headed back down the river in the hopes of finding more information about the hags, the hound of the moor, and the gray render.

A couple of hours into it, in an area we had been through before, a manticore (with a single level of bard) harassed us. We pulled our canoe over to land and talked with it.

“Go no further. Turn around. I exact a toll.”

“You weren’t here before. We’ve been this way before.”

“Consider that your one freebie.”

“What toll do you seek?”

“I think 100 gold in a toll.”

“What do we get for that?”

“Nothing.”

Then we mentioned something about the mafia not being as bad as that and rolled initiative.

This combat was mostly done by the casters as Culan could only use buff spells, Mark had no spells or bow, and none of us could fly.
Kineo cast his standard damage spells (and critted with an acid arrow) and Kal summoned a Celestial Hippogriff (who got a crit on his first attack and rolled max damage) and a few other minor spells.

Kineo, Kal, and Kal’s summoned hippogriff were able to keep the thing off-balance and brought it down in 4 rounds.

Then we were back on our way and moving farther down the river than we’d ever been before.

And once again we found another ruins of the ancient civilization.

Mark’s Detect Evil radar just showed the entire place as evil and desecrated.

And Kineo recognized the symbols on the entrance to them as the same on his evil book. They were the symbols of the evil god Set.

We entered the ruins and walked down the stairs to a large area that was once again bigger on the inside than on the outside and had a fountain in the center of the room with markings of Set on it.

We got lucky and didn’t see any giant salt and pepper shakers threatening to exterminate us. But there were 10 vargouilles hiding at the top of the ceiling.

And in a reversal of the previous combat, Kineo and Kal were worthless while Mark and Culan saved the day.

The special fear shriek attacks required each of us to make 10 will saves vs. DC12. According to the odds Kal and Kineo should have failed 3 times. Kal failed 3 times, Kineo failed once. Culan made all of his thanks to Mark’s paladin abilities. And of course Mark was not even affected.

So Kal and Kineo cowered in terror while Culan and Mark turned the vargouilles into evil piles of hamburger.

The rest of the dungeon was handily cleaned out by us. The 3 wights and 4 shadows gave us some trouble, especially the ankh-avoided crit from the shadows on Mark, but we were still quite full on spells after we made sure the place was empty.

Next Kineo decided to decipher the words on the fountain in the main room and an altar we found in the wraith room.

A natural twenty allowed Kineo to read the simple script: “Profane not the altar of Set.”

So we handed Kineo some holy water to use to profane the altar of Set. He was rewarded with a Flame Strike to the head. One failed save, 9d6 damage, and a few healing spells later we checked out the damage; the altar was cracked and its evil was gone.

Next we went to the fountain and repeated the action, but with a few buff spells. Another failed save, 9d6 damage, and some more healing spells later and the evil taint of the place was gone.

But we decided not to rest there just in case. Besides we were still good for a fight or two.

So we got back in our boat and moved further down the river.

Then a large clump of rotted vegetation floated towards our canoe. Although we tried to avoid it, it followed us and combat with a tendriculos began.

(For you reference the order in the boat from front to back was Mark, Culan, Kineo, & Kal.)

Round 1:
Kal cast Levitate.
The tendriculos attacks Mark and hits once for 9 damage.
Culan casts Shield of Faith on Mark.
Mark attacks and misses.
Kineo casts Melf’s Acid Arrow at it.

Round 2:
Kal casts Monster Summoning III and summons up 2 fiendish medium sharks. The sharks hit but their damage isn’t enough to beat the things regeneration of 10.
The tendriculos hits Mark once again for 12 more damage.
Culan casts a healing spell on Mark
Mark gets a solid hit for 17 points of damage.
Kineo hits with a Lesser Acid Orb spell and does some residual damage from the Melf’s Acid Arrow.

Round 3:
Kal, seeing that acid was damaging the thing, uses his Wand of Melf’s Acid Arrow and hits it. The sharks do their best to keep the things regeneration to a minimum.
Tendriculos: “Time to eat a paladin”. It crits once and hits once so the ankh is used to avoid the crit. The regular hit does 10 damage.
Culan thought about enlarging the paladin – but changed his mind once we reminded Aaron that we’re in a boat meant for medium people.
Mark missed.
Kineo cast another Lesser Acid Orb.

Round 4:
Kal used the wand again and did some residual damage from the previous wand hit. Both of the sharks miss.
The tendriculos hits Mark yet again for 12 more points of damage.
Culan, wanting to save spells, uses the Wand of Vigor on Mark.
Mark takes a wild swing with full power attack and misses.
Kineo casts yet another Lesser Acid Orb.

Round 5:
Kal gets double residual damage from two acid arrows. Thinking the thing is almost done in; he casts Snake’s Swiftness on Mark – who then misses again. Both sharks miss
The tendriculos misses. It’s Mark’s lucky day too.
Culan heals Mark some more.
Mark finally hits with a fully power attack and does 26 damage to it and it drops.

That fight drained us quite a bit more than we were comfortable with, and it was getting late.
So we used one of our “get out of jail free” scrolls of Rope Trick (level 9 caster) to rest for 9 hours free of danger.
Mark watched the normal world for a couple of hours before resting just to see what is out there since we don’t go out into the swamp at night.
He saw a floating ball of light (probably a will-o’-the-wisp), a ghostly human in armor with a battleaxe dashing to and froe while yelling something (possibly the warrior in the stories we heard about), and a whole pack of evil looking hounds with a very large one leading it (probably the hound of the moors).

That all done, we stopped for the evening.

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