Dale's Campaign - Session #21
Podcast of this session.
This night was a good one and just happened to be the last game that Dale is going to run for a couple months because his Fridays are going to be occupied with family-related fun.
So Aaron is going to start up his campaign in the interim. There will be more on his campaign in a blog entry later this week.
Everyone but Justin was at this session. We’ve kind of written him off as we might be getting some more group members soon and it’s kind of hard to leave an open chair for someone who shows up to one in six game sessions. He’s a good guy and all, but I don’t even have a number or e-mail to get with him to find out if he is going to show.
Dale’s daughter Joy joined us as well, but she just helped Dale with his basic math (see previous entries about Dale’s math and organizational skills). She will probably be joining on a regular basis and playing in Aaron’s campaign, assuming college-life allows.
As for the podcast of this session, it’s 100% better in sound quality. I had spent a chunk of money on a mixer, a big chunk of money on a laptop, but only bought a cheap pair of microphones. They were bringing the whole system down. So I had to break down and get a good pair of microphones and related equipment. The ambient noise and such has been all but cut out now and the sound has less of an echo to it.
I believe that I’ll have 95% of the kinks worked out on this podcast thing by the time we start Aaron’s game this coming Friday. The podcast will have some other touches added to it and I’ll finally set it up for podcatchers.
We started this session where we left off before, with us sliding into an ice cave (I didn’t state an ice cave in the last session because I didn’t hear Dale say that), and a bunch of insectoid chattering clattering around us.
Immediately we were set upon by a gargantuan remorhaz, which Dale called Momma.
It grabbed Kineo after he hit it with a failed Maximized Disintegrate. In addition to the bite damage, Kineo received an unhealthy chunk of burn damage as well – a giant 10d10 thanks to its increased size.
Since Kineo was in the back of the party, the fighters had to rush a fair distance to get to the fight, but it was alright because Dale was on a bad rolling night. Kal got off a Hold Monster spell and the remorhaz failed her Will save.
But it was too late for Kineo. Even though he was freed from the grapple with a Freedom of Movement spell, he still had to take a 2nd 10d10 points of damage, and couldn’t survive it. So we used our last 1000gp diamond and used our group’s favorite spell, Revivify.
It’s sad that a Raise Dead type of spell is our most often cast one huh?
After we took out Momma, the other remohrazes fled the scene.
We found our way through the cave, after swiping Momma’s treasure stash of course, and moved back out into the icy and mountainous terrain.
Then bad things happened and only Kal could see exactly what was happening thanks to his Extended See Invisible spell.
A very old white dragon got us from surprise. At the time I thought it was even more powerful than that because Dale ran it very well this time around. Unlike the last dragon that took a header into the ground because Dale wasn’t paying attention. From what I’ve heard, running dragons is a learned skill and art form.
Thanks to the white and mountainous terrain, it saw us and we didn’t see him. It cast Greater Invisibility on it self and swooped in for an attack.
Here’s what everyone but Kal saw – Kineo suddenly whiffed off to our left and then up into the air.
Kal of course saw that a dragon had grabbed him with its mouth and was flying off with him.
Kal yelled out “Dragon!” or something to that extent, but the aura dragonfear had already taken care of that.
Kineo, our group’s best blaster, and Jaxil, our group’s best healer, started running full speed away from the group because both of them failed their saving throws (which meant I rolled a natural 1 for Jaxil). They were out of the combat for the next 13 rounds.
That left only Culan, Kal, and Mark to fight a CR17 dragon.
Culan was pinned in the dragon’s mouth and Mark could not see the dragon except through where Culan was.
Things did not look good from the start.
Early rounds (about 1-2 rounds):
The dragon continued to fly up while applying some bite damage to Culan before eventually dropping him 100’ into the mountainside and then grabbing him again to repeat the action (think of a cat playing with its prey).
Culan could not attack the dragon from his position because he was pinned the dragon’s mouth, so he had to drop his Sun Blade to the ground and then pull out his short sword to take swings at the dragon.
Mark cast Bull’s Strength on himself, and picked up Kineo’s and Jaxil’s dropped equipment. Otherwise he could do nothing unless he could fly.
Kal had a lot of spells, but not enough time to get them all off and the dragon was just outside of his range to use any spells that would hurt or slow the dragon. He went with casting Mass Fly on him and Mark, Assay Spell Resistance, summoned in a trio of Bralanis that had better maneuverability than the dragon, but not the speed.
Middle-rounds:
Culan tried to cast a healing spell on himself while in the dragon’s mouth, but couldn’t make the concentration check to cast while being grappled.
Kineo and Jaxil were over 200 away now.
The Bralanis had no target, so they cast Mirror Image on themselves.
Kal got off a Quickened Scorching Ray at the dragon and did some nice damage and then cast Wing Bind on it. Wing Bind basically takes away your flying ability and you plummet to the ground.
So the dragon and Culan fell 150’ to the ground taking 35 damage a piece, and Culan was free from the grapple now. But he only had 7 hit points remaining.
Culan couldn’t cast on the defensive since his Concentration skill was too low, so he made a run for it and took the attack of opportunity from the dragon. The attack hit, and left him at -7 hit points. The next round the dragon finished him off.
The following round Kal was able to successfully dispel the dragon’s Greater Invisibility and follow it up with a Quickened Magic Missile.
The Bralanis and Mark swarmed the dragon from all sides.
Later rounds:
Kal flew up and attempted a Quickened True Strike with a Disintegrate. But I failed the break the spell resistance. Thinking back on it, I believe I forgot to include the +10 from Assay Spell Resistance. Oh well.
The dragon responded with its breath weapon on Kal and Kal alone. No damage was dealt because Kal had cast a wonderful 6th level spell that rendered him 100% immune to cold damage.
The Bralanis only hit once through the entire combat, but they supplied flanking and blocked the dragon from moving easily.
Mark still had two of his Smite Evils left, and two ankh charges left as well.
(For those of you who don’t know, Mark has a magical ankh that allows him to turn a hit into a miss three times per day. The ankh has saved Mark’s life numerous times.)
Mark was able to hit with both smites over the next couple of rounds doing about 75 points of damage to the dragon total.
The dragon gave better than he got though. Mark used his two ankh charges preventing the bite attacks from hitting for the next two rounds. Even then he was still under 20 hit points by the end of the 2nd round of melee attacks.
Kal cast Freedom of Movement on himself and moved in to heal Mark. Mark was healed back up to his maximum hp.
But Kal paid a price. The dragon focused all of his attacks on Kal. Kal went from 108 hit points to 27 after all 6 attacks hit.
Final rounds:
Kal Dimension Doored out of there and brought Mark with him after Mark got another set of swings (and a crit) in.
That left the dragon with only the Bralanis as a nuisance.
It attempted to flee, but at its fastest movement Kal could still outdistance it until it got back its flying.
With Kal’s last damage spell, a 2nd level (normal) Scorching Ray took the dragon down.
After guaranteeing that the big bad dragon was dead, we gathered up our scattered and fallen comrades.
I don’t remember how exactly Culan was raised, most likely he had to use up his one free Full Resurrection that he was owed for returning Radiant’s Rest to the clergy.
The rest of the resolution went pretty quickly. We found the dragon’s horde and with it the Staff of Winter’s Might.
We returned to Ug’s tribe and gave them the dragon’s head to aid in his negotiations with the frost giants.
And then we returned to the Last Tree, stepped through it, and gave Sylvya Mightyoak the staff.
She thanked us and ported all of us to the northern lands where we started months ago at level 1.
This night was a good one and just happened to be the last game that Dale is going to run for a couple months because his Fridays are going to be occupied with family-related fun.
So Aaron is going to start up his campaign in the interim. There will be more on his campaign in a blog entry later this week.
Everyone but Justin was at this session. We’ve kind of written him off as we might be getting some more group members soon and it’s kind of hard to leave an open chair for someone who shows up to one in six game sessions. He’s a good guy and all, but I don’t even have a number or e-mail to get with him to find out if he is going to show.
Dale’s daughter Joy joined us as well, but she just helped Dale with his basic math (see previous entries about Dale’s math and organizational skills). She will probably be joining on a regular basis and playing in Aaron’s campaign, assuming college-life allows.
As for the podcast of this session, it’s 100% better in sound quality. I had spent a chunk of money on a mixer, a big chunk of money on a laptop, but only bought a cheap pair of microphones. They were bringing the whole system down. So I had to break down and get a good pair of microphones and related equipment. The ambient noise and such has been all but cut out now and the sound has less of an echo to it.
I believe that I’ll have 95% of the kinks worked out on this podcast thing by the time we start Aaron’s game this coming Friday. The podcast will have some other touches added to it and I’ll finally set it up for podcatchers.
We started this session where we left off before, with us sliding into an ice cave (I didn’t state an ice cave in the last session because I didn’t hear Dale say that), and a bunch of insectoid chattering clattering around us.
Immediately we were set upon by a gargantuan remorhaz, which Dale called Momma.
It grabbed Kineo after he hit it with a failed Maximized Disintegrate. In addition to the bite damage, Kineo received an unhealthy chunk of burn damage as well – a giant 10d10 thanks to its increased size.
Since Kineo was in the back of the party, the fighters had to rush a fair distance to get to the fight, but it was alright because Dale was on a bad rolling night. Kal got off a Hold Monster spell and the remorhaz failed her Will save.
But it was too late for Kineo. Even though he was freed from the grapple with a Freedom of Movement spell, he still had to take a 2nd 10d10 points of damage, and couldn’t survive it. So we used our last 1000gp diamond and used our group’s favorite spell, Revivify.
It’s sad that a Raise Dead type of spell is our most often cast one huh?
After we took out Momma, the other remohrazes fled the scene.
We found our way through the cave, after swiping Momma’s treasure stash of course, and moved back out into the icy and mountainous terrain.
Then bad things happened and only Kal could see exactly what was happening thanks to his Extended See Invisible spell.
A very old white dragon got us from surprise. At the time I thought it was even more powerful than that because Dale ran it very well this time around. Unlike the last dragon that took a header into the ground because Dale wasn’t paying attention. From what I’ve heard, running dragons is a learned skill and art form.
Thanks to the white and mountainous terrain, it saw us and we didn’t see him. It cast Greater Invisibility on it self and swooped in for an attack.
Here’s what everyone but Kal saw – Kineo suddenly whiffed off to our left and then up into the air.
Kal of course saw that a dragon had grabbed him with its mouth and was flying off with him.
Kal yelled out “Dragon!” or something to that extent, but the aura dragonfear had already taken care of that.
Kineo, our group’s best blaster, and Jaxil, our group’s best healer, started running full speed away from the group because both of them failed their saving throws (which meant I rolled a natural 1 for Jaxil). They were out of the combat for the next 13 rounds.
That left only Culan, Kal, and Mark to fight a CR17 dragon.
Culan was pinned in the dragon’s mouth and Mark could not see the dragon except through where Culan was.
Things did not look good from the start.
Early rounds (about 1-2 rounds):
The dragon continued to fly up while applying some bite damage to Culan before eventually dropping him 100’ into the mountainside and then grabbing him again to repeat the action (think of a cat playing with its prey).
Culan could not attack the dragon from his position because he was pinned the dragon’s mouth, so he had to drop his Sun Blade to the ground and then pull out his short sword to take swings at the dragon.
Mark cast Bull’s Strength on himself, and picked up Kineo’s and Jaxil’s dropped equipment. Otherwise he could do nothing unless he could fly.
Kal had a lot of spells, but not enough time to get them all off and the dragon was just outside of his range to use any spells that would hurt or slow the dragon. He went with casting Mass Fly on him and Mark, Assay Spell Resistance, summoned in a trio of Bralanis that had better maneuverability than the dragon, but not the speed.
Middle-rounds:
Culan tried to cast a healing spell on himself while in the dragon’s mouth, but couldn’t make the concentration check to cast while being grappled.
Kineo and Jaxil were over 200 away now.
The Bralanis had no target, so they cast Mirror Image on themselves.
Kal got off a Quickened Scorching Ray at the dragon and did some nice damage and then cast Wing Bind on it. Wing Bind basically takes away your flying ability and you plummet to the ground.
So the dragon and Culan fell 150’ to the ground taking 35 damage a piece, and Culan was free from the grapple now. But he only had 7 hit points remaining.
Culan couldn’t cast on the defensive since his Concentration skill was too low, so he made a run for it and took the attack of opportunity from the dragon. The attack hit, and left him at -7 hit points. The next round the dragon finished him off.
The following round Kal was able to successfully dispel the dragon’s Greater Invisibility and follow it up with a Quickened Magic Missile.
The Bralanis and Mark swarmed the dragon from all sides.
Later rounds:
Kal flew up and attempted a Quickened True Strike with a Disintegrate. But I failed the break the spell resistance. Thinking back on it, I believe I forgot to include the +10 from Assay Spell Resistance. Oh well.
The dragon responded with its breath weapon on Kal and Kal alone. No damage was dealt because Kal had cast a wonderful 6th level spell that rendered him 100% immune to cold damage.
The Bralanis only hit once through the entire combat, but they supplied flanking and blocked the dragon from moving easily.
Mark still had two of his Smite Evils left, and two ankh charges left as well.
(For those of you who don’t know, Mark has a magical ankh that allows him to turn a hit into a miss three times per day. The ankh has saved Mark’s life numerous times.)
Mark was able to hit with both smites over the next couple of rounds doing about 75 points of damage to the dragon total.
The dragon gave better than he got though. Mark used his two ankh charges preventing the bite attacks from hitting for the next two rounds. Even then he was still under 20 hit points by the end of the 2nd round of melee attacks.
Kal cast Freedom of Movement on himself and moved in to heal Mark. Mark was healed back up to his maximum hp.
But Kal paid a price. The dragon focused all of his attacks on Kal. Kal went from 108 hit points to 27 after all 6 attacks hit.
Final rounds:
Kal Dimension Doored out of there and brought Mark with him after Mark got another set of swings (and a crit) in.
That left the dragon with only the Bralanis as a nuisance.
It attempted to flee, but at its fastest movement Kal could still outdistance it until it got back its flying.
With Kal’s last damage spell, a 2nd level (normal) Scorching Ray took the dragon down.
After guaranteeing that the big bad dragon was dead, we gathered up our scattered and fallen comrades.
I don’t remember how exactly Culan was raised, most likely he had to use up his one free Full Resurrection that he was owed for returning Radiant’s Rest to the clergy.
The rest of the resolution went pretty quickly. We found the dragon’s horde and with it the Staff of Winter’s Might.
We returned to Ug’s tribe and gave them the dragon’s head to aid in his negotiations with the frost giants.
And then we returned to the Last Tree, stepped through it, and gave Sylvya Mightyoak the staff.
She thanked us and ported all of us to the northern lands where we started months ago at level 1.
0 Comments:
Post a Comment
<< Home