Friday, June 30, 2006

Dale's Campaign Primer

Well I told you that I’d need to give you a simple background of Dale’s world so you can better understand it while listening to any podcasts of it, so here it is.

(This assumes I get around to publishing the podcast.)

The name of the land is the Isle of Errin, a land mass probably more akin to a continent than an island.

The “civilized” main races of Errin are elves, dwarves, gnomes, humans. The humans have three subsets, the indigenous humans, the “new” men, both of which are your standard humans, and humans of the wild, which use the half-orc racial modifiers.

The gods are: Corellon for the elves, Moradin for the dwarves, for the indigenous humans Herne (a woodland god) and Kalannen (a military god), and for the New Men there are Mahnway (the one god), Saint Michael (Mahnway’s greatest servant), and Lucifur (the betrayer), and the newest god Saint Leonard (the traveler).

Orcs are a naval power equivalent to the Vikings. They raid the coastal cities still, but are no longer the threat they used to be.

The indigenous races of Errin lived in harmony with one another and the land - prior to the coming of the New Men from a land across the sea.

When the New Men came, they were ignored for a time as they seemed to pose no threat. But more and more of them came every day and they spread out which lead to a great war between them and the indigenous men.

The New Men had a large force of people looking for conquest, but the indigenous peoples had superior magic. The war was over in one day.

Before the New Men could be driven back to the sea, Kalannen stopped them for he considered this a slaughter and would rather see peace be made with these men.

Two of the leaders of the New Men, Baron Andreas and Baron Barcum, agreed to peace and accepted the many conditions about their borders and other such minutiae.

The third leader, Baron Kordt, did not want peace but had been injured and unable to stop his fellow barons because of a coma. He wanted to return to war but could not. If he were to break the treaty and return to war, the other two barons would be required to declare war on him. He did not sign the treaty.

To enforce the treaty the honorable Order of Saint Michael were placed in charge of policing the borders and guaranteeing that the three barons upheld their side of the peace treaty. This was another reason for Baron Kordt to not declare war.

Wizards have taken a new prominence recently with several schools of magic having been founded recently in every territory. The growth of magic also attracted magical creatures, both good and evil.

Baron Kordt had sponsored a tower in his land and allowed several arcane magicians to practice dark magic. Their recklessness caused the tower to explode. This warped many people into monstrosities and opened up a portal into another plane and horrid creatures poured out of it.

He also allowed people to worship the evil god Lucifur. Nothing good can ever come of that. They freely practice necromancy mix with creatures of great evil.

Eventually Saint Leonard, not yet a god, appeared and closed the portal, killed many of the monsters, and hunted the Lucifurians until they went into hiding. Shortly thereafter he ascended to godhood.

For the time being, Errin is at peace.

And there you have a simple base story for Dale’s campaign. It’s not the kind of campaign I would run, but I consider that a good thing.

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