Thursday, July 10, 2008

KotS #3

Sorry for the delay, holidays tend to do that.

This session just involved Aaron, Dale, myself, and Brian’s friend Scott.

Scott’s a veteran of 3E/3.5 and was able to relate to 4E well enough to get along.
I think he’ll fit in this group well enough, though his d20 rolling was pretty sad.

On the other hand, my d20 rolling was amazing; Faerel dead-eyed some poor goblins who were unfortunate enough to be “the closest available target”.

Bringing us to this week’s quote of the week:
“Don’t goober up my dice with your Dale cooties!”
I guess that’ll teach Dale to touch my dice.
(Yes, I actually said “cooties”. Sue me.)

Mental note: 55 arrows are not enough to bring to a full combat night. Faerel had only 5 arrows by the end of this night. Twin Strike is an expensive at-will power.

Second mental note: When playing 2 PC’s, remember when they need healing.

To prevent yet another night of creating new characters Aaron and I made some PC’s ahead of time for Scott to choose from. From a controller ice-wizard, a defensive fighter, and a paladin, he chose the fighter. This next session he’ll have made his own character, probably a more aggressive fighter rather than the defensive kind.

I believe he named his fight for this week “Earl”. Hmmm, I sure hope he was being funny.

Aaron and I expressed our displeasure with our PC’s still being level 1. Earning levels is one thing, but waiting three weeks (actually 4) to hit level 2 is inexcusable, at least to me. I don’t care if this is a new edition, level 1 is supposed to be 1-2 session ordeal, period.

Last week we stopped with us just leaving the village of Winterhaven to head directly to the Keep on the Shadowfell to remove anyone or anything who is trying to open the rift to the Shadowfell that will fill the land with undead, making the poor inhabitants of Winterhaven a nice meal to start with.

This week’s group of heroes (all level 1):
Earl, Scott’s temporary, human, defensive fighter
Valenae, Aaron’s main PC, an Eladrin backstabbing rogue
Starlock, Aaron’s alternate PC, a half-elf star-pact warlock
Tornok, my main PC, a tiefling warlord
Faerel, my alternate PC, an elven bow ranger

Miraculously we reached the keep without incident and found an utterly dead area. The trees and such were fine, but there were no birds or even crickets to make sounds. Nor was there any kind of movement around the keep.

Closer investigation showed nothing in the ruins above ground, but there were stairs leading down.

Stairs are where fun begins.

We reached the bottom of the stairs and found a pair of goblins standing guard in the room.

When we attacked, they ran to warn others – after laughing at Valenae who fell into their rat-filled pit trap.

Once we killed the rats and regrouped we went after the goblins (warriors, sharpshooters, and skirmishers), who had that surrounded us by then.

The goblins were no match for our 3 strikers. You don’t need a wizard if you have enough strikers.

After we killed them, we took their stuff, and we moved on to another room. Just like you’re supposed to.

Searching around the area gave us 3 options for new rooms, 2 with normal doors and 1 with double doors. We gave Dale the option for whichever would be easier for him to draw on the Lexan mats, but all were the same, so we went with one of the normal doors.

That led us to a torture room, complete with a hobgoblin torturer, 3 goblin sharpshooters, and a pair of goblin warriors.

Oddly enough our front line had an easier time with their front line than our ranged attackers did with the sharpshooters.

Aaron’s warlock Starlock was lit up in the first round and spent half the combat recuperating from. After that Faerel slowly plugged one sharpshooter after another.

Tornok, Earl, and Valenae had a fine time dancing around and forcing the torturer to deal with whoever we wanted rather than concentrate on one PC at a time.

When they were good and dead, we took their stuff, healed up, and then searched the prison cells.

Oddly enough we found a goblin who had been imprisoned for being to clever and paid the price.

We freed him and paid him 55sp, more than he’d ever had in his life, to help us with mapping and general information of the place.

The biggest bit of information – the tribe’s chief was a goblin known as Balgron the Fat and his location.

After we escorted our goblin to a safe spot outside, we raided Balgron’s area.

The first room of the area contained a pair of goblins playing cards at a table with a warning bell on it. Even though we were able to get the bell, we couldn’t stop them from still shouting out a warning.

That’s when the goblins began pouring into the room faster than we could kill them (not all were minions).

But we did kill the goblins pretty handily, and that scared Balgron, so he ran away to his bedroom and was able to escape us.

After the fight, we found a secret door in his room but never found him.

We did find another fight in the room the secret passage led us to. It was in the midst of being mined for something, but the goblins dropped their picks and shot at us with crossbows.

The fight should have been easy, but the terrain and lack of ranged weapons hurt us.

When we finished them off, we stopped for the night.

Faerel was down to 5 arrows.

Tornok, Valenae, Starlock, and Faerel each leveled.

Hopefully for our next session Aaron and I will finally be down to 1 PC a piece and maybe, just maybe, our combats will be quick and easy.

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