Tuesday, May 16, 2006

Dale's Campaign - Session #14

The Happy Fun Ball!
Still legal in ten states.

This session was one of what I call a “paperwork session”.
We spent at least 75% of the night crafting items and tying up loose ends.

Basically what happened was that Dale had more or less been giving us plenty of gold, but not giving us much of an opportunity to spend it.

With the hags defeated we then had plenty of time to catch up on what we lost.

Yeah, the undead necromancer Holtrus, a.k.a. the Heart of Evil, is out there somewhere, but we’re not about to go after him without proper preparation. Especially after those hags put up enough of a fight to bring two of us down.

Mike could not make it to this session, so Brian played Mark.
But Justin was able to make it, and there is a chance he might be able to show more often. But that’s still up in the air.

Dale has decided to let us use the Player’s Handbook II once this module is completed with the destruction of Holtrus.

As for the time we consumed with item creation, we probably spent at least four months of time crafting wondrous magic items, magical armor, and magical weapons.

Additionally, the order that sent us on this mission in the first place rewarded us each with a set of mithril full plate armor. And you better believe we enchanted it.

Since Kal can not wear armor, Jaxil is now one happy cohort.

But we can’t say that we did nothing for those four months. While creating items, you’re only working eight hours a day. That gives you plenty of time to get into trouble.

The Brothers Grimm had been treated well by us on more than one occasion, even when we had no reason to do so. This planted a small seed in them which we could try to use to bring them back from the darkness they embraced long ago.

So on several evenings we bought them drinks and talked.

At some point we asked them about the location of Radiant’s Rest, the ruined home of the Radiant Brotherhood that had been “dropped on” Holtrus before he could become a lich.
They told us that they had been near where it was and it even gave them a creepy feeling.

But they supplied us with a map to the place in the event we wanted to check it out.

And through much role-playing, many diplomacy skill checks, and the promise of fair chance at redemption we were able to convince them to give up their evil ways.

Ian de Magi was able to get a message to the local baron, Baron Barcum. And Marcum agreed to allow them a chance so long as they both atoned and gave up their dark magicks in favor of something more beneficial to all.

During this period of time, Dale wanted us to come up with a name for our adventuring group. I threw out some names and the one that stuck was “Brotherhood of Soul’s Honor”.

Oddly enough, Souls of Honour was the name of an EverQuest guild I helped found years ago.

So now our PCs will be collectively known as the Brotherhood of Soul’s Honor.
No matter how cheesy that may sound.

One fine day we noticed our not-so-good friend Javier walk back into town. He came into town on a busy day with a lot of people around going about their business.

He had the stones to declare himself the town’s new mayor by the law of town charter.

Culan wanted to behead the fellow. As much as Kal would have liked that, doing so in broad daylight would have had bad consequences for us.

Instead we announced to him that he was under arrest for crimes against the town.

What followed was Javier and us giving speeches back and forth to the crowd of townsfolk.

The farce ended when a neutral clergy offered to cast a Zone of Truth spell and we made the town aware of what had been happening to their daughters over the years.

(There was something about a blue pen too.)

Javier made a run for it but didn’t get far.

End result: Ian arranged to bring the Baron Barcum to the town to deal with Javier and the entire corrupt town council.

He personally beheaded Javier with his vorpal sword and sentenced the council to life, but would have beheaded them had we not protested that they may have only been afraid for their own lives and someone else would have done it instead.

Barcum temporarily took personal control of the town, and when he left he appointed Mark the mayor until the town elected a new mayor.

By the time we started adventuring again, a new mayor was elected.

When we were almost done with item creation, we all had a dream in which Bauer appeared and offered us his tower and all that was inside of it. But he said we could not occupy the place until the Heart of Evil had been destroyed.

Sean: “What were you smoking anyway when you thought up the magic canoe?”

So after the items were finally finished, and all of our loose ends were finished with, we moved on to the ruins of Radiant’s Rest.

Except that they were not in ruins. They appeared to be fully intact, and radiated pure evil.

And as we crossed the moat, an elder water elemental attacked us.

Round 1:
Arriseus blasted it with his Wand of Lightning Bolts.
Jaxil cast Fly and moved out of harm’s way.
The elemental pounded the nearest target, doing nearly 70 points of damage to Culan.
Culan stepped away and brought a Flame Strike down on it.
Mark moved into melee, swinging away.
Kineo casts a Flame Strike as well.
Kal casts Fly and moves out of the way, and casts a quickened Snake’s Swiftness on Mark who hurts the elemental

Round 2:
Arriseus uses his Wand of Lightning Bolts again.
Jaxil heals Culan about half the damage he took.
The elemental can’t reach Culan now, so he pounds the daylight out of Mark.
Culan moves forward into melee again, since he’s not a target any longer, and smacks away some of the elemental’s hit points.
Mark misses with all of his swings.
Kineo casts another Flame Strike.
Kal casts Mass Snake’s Swiftness, giving Culan and Mark another swing. Even though they both hit, it’s still moving, so Kal casts a quickened Magic Missile. But it still didn’t die.

Round 3:
Arriseus switches to his warlock eldritch blast and drops it with less than 20 points of damage.

While the dust still settled, those of use who were flying did a quick scouting from above. We saw two giant-sized corpses less than 50’ away and lumbering towards us.

By comparison to the water elemental, these guys were chumps and we dropped them even sooner.

And we stopped there for the evening.
Kal still has enough spells in him for another couple of fights at good strength, and maybe one or two more at real diminished strength.

Soon another Birth of a World entry.

4 Comments:

Anonymous Anonymous said...

BG: What rules/items/feats/skills/etc. do the players want to use from the Players Handbook II?

10:30 PM  
Blogger BlueBlackRed said...

Well there's nothing particular that I can think of at the moment, but much of what I've read in the book appears to be well balanced.

And there are even some feats to buff up shield use; making using a shield more valuable to a fighter and making a power attacking freak less valuable.

11:03 PM  
Anonymous Anonymous said...

I was in Souls of Honour on EQ! Just came across this today searching for an old website.

Lyyfe

7:50 PM  
Blogger BlueBlackRed said...

It's been a long time.

1:13 PM  

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